An older library which I wrote during my Physics studies.
It’s design allows for a hierarchical simulated world, where Simulation-Engines
make changes based on elapsed time to those objects.
This makes the library highly modular and generic.
The library also contains a small example, that simulates planetary orbits of our solar system using nothing more than
the law of gravity.
The solar system simulation can be found here: Program.cs
with the example SimulationEngine
that calculates gravity: GravityEngine.cs
The source code can be found here: https://github.com/RononDex/Simulation