Simulation

An older library which I wrote during my Physics studies. It’s design allows for a hierarchical simulated world, where Simulation-Engines make changes based on elapsed time to those objects. This makes the library highly modular and generic.

The library also contains a small example, that simulates planetary orbits of our solar system using nothing more than the law of gravity. The solar system simulation can be found here: Program.cs with the example SimulationEngine that calculates gravity: GravityEngine.cs

The source code can be found here: https://github.com/RononDex/Simulation